TWL Modern Warfare 2 NA Ladders Rules  
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PostPosted: Fri Feb 05, 2010 4:05 am    Post subject: TWL Modern Warfare 2 NA Ladders Rules Reply with quote

Ladders

-Gametype/Ladder Specifications:
Below is a list of each Ladder type for Modern Warfare 2 that provides further information about each GameType. Click the relevant link below to view the specific details of server configuration, modifications, & other pertinent information for each ladder.

NOTE: Please see the -Supported GameTypes section for information on Over-Time, How-to-Win, match setup, & scoring for each ladder.

***Stock Ladders***


[+] MW2: NA - Stock - 4v4 Capture The Flag Ladder

MW2:NA - Stock - 4v4 Capture the Flag Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: Capture the Flag (CTF)

-Gametype Setup
Number of Maps: 1
Number Of Rounds Per Map: 2
Number Of Rounds Per Side: 1
TimeLimit: 20 mins (10 mins per side)

-Player Options
Number of Lives: Unlimited
Respawn Delay: 10 sec
Max Health: Normal
Health Regeneration: Normal
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:







[+] MW2: NA - Stock - 6v6 Capture The Flag Ladder

MW2:NA - Stock - 6v6 Capture the Flag Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: Capture the Flag (CTF)

-Gametype Setup
Number of Maps: 1
Number Of Rounds Per Map: 2
Number Of Rounds Per Side: 1
TimeLimit: 20 mins (10 mins per side)

-Player Options
Number of Lives: Unlimited
Respawn Delay: 10 sec
Max Health: Normal
Health Regeneration: Normal
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 6. Teams fielding fewer than 6 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:







[+] MW2: NA - Stock - 4v4 Demolition Ladder

MW2: NA - Stock - 4v4 Demolition Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: Demolition (DEM)

-Gametype Setup
Number of Maps: 1
Number Of Rounds Per Map:
Round Length: 2:30 mins
Bomb Timer: 45 secs
Plant Time: 5 secs
Defuse Time: 7.5 secs
Score Limit: First to 4 points wins
Extra Time: 2:30 mins
Round Switch: Every round

-Player Options
Number of Lives: Unlimited
Respawn Delay: 7.5 secs
Max Health: Normal
Health Regeneration: Normal
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:







[+] MW2: NA - Stock - 6v6 Demolition Ladder

MW2: NA - Stock - 6v6 Demolition Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: Demolition (DEM)

-Gametype Setup
Number of Maps: 1
Number Of Rounds Per Map:
Round Length: 2:30 mins
Bomb Timer: 45 secs
Plant Time: 5 secs
Defuse Time: 7.5 secs
Score Limit: First to 4 points wins
Extra Time: 2:30 mins
Round Switch: Every round

-Player Options
Number of Lives: Unlimited
Respawn Delay: 7.5 secs
Max Health: Normal
Health Regeneration: Normal
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Team Size:
6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 6. Teams fielding fewer than 6 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:







[+] MW2: NA - Stock - 4v4 Domination Ladder

MW2: NA - Stock - 4v4 Domination Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: Domination (DOM)

-Gametype Setup
Number of Maps: 1
Number Of Rounds Per Map: 2
Number Of Rounds Per Side: 1
TimeLimit Per Round: 10 mins
Score Limit: Unlimited

-Player Options
Number of Lives: Unlimited
Respawn Delay: 5 sec
Max Health: Normal
Health Regeneration: Normal
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:







[+] MW2: NA - Stock - 3v3 Search & Destroy Ladder

MW2: NA - Stock - 3v3 Search & Destroy Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: Search & Destroy (SD)

-Gametype Setup
Number of Maps: 1
Total Number Of Rounds Per Map:24
How to Win: First to 13 points wins
Round Length: 2.5 mins
Bomb Timer: 60 secs
Plant Time: 5 secs
Defuse Time: 7.5 secs
Multi-Bomb: On
Score Limit: Unlimited
Round Switch: Every 4 rounds

-Player Options
Number of Lives: 1 Life
Respawn Delay: None
Max Health: Normal
Health Regeneration: Normal
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
3v3 - The number of players per team will be 3. The minimum number of players to legally play a match is 3. Teams fielding fewer than 3 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:







[+] MW2: NA - Stock - 5v5 Search & Destroy Ladder

MW2: NA - Stock - 5v5 Search & Destroy Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: Search & Destroy (SD)

-Gametype Setup
Number of Maps: 1
Total Number Of Rounds Per Map:24
How to Win: First to 13 points wins
Round Length: 2.5 mins
Bomb Timer: 60 secs
Plant Time: 5 secs
Defuse Time: 7.5 secs
Multi-Bomb: On
Score Limit: Unlimited
Round Switch: Every 4 rounds

-Player Options
Number of Lives: 1 Life
Respawn Delay: None
Max Health: Normal
Health Regeneration: Normal
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:







[+] MW2: NA - Stock - 4v4 TeamDeatch Match Ladder

MW2: NA - Stock - 4v4 TeamDeath Match Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: TeamDeath Match (TDM)

-Gametype Setup
Number of Maps: 2
Number Of Rounds Per Map: 2
Number Of Rounds Per Side: 1
TimeLimit Per Round: 10 mins

-Player Options
Number of Lives: Unlimited
Respawn Delay: None
Max Health: Normal
Health Regeneration: Normal
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:








[+] MW2: NA - Stock - 6v6 TeamDeatch Match Ladder

MW2: NA - Stock - 6v6 TeamDeath Match Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: TeamDeath Match (TDM)

-Gametype Setup
Number of Maps: 2
Number Of Rounds Per Map: 2
Number Of Rounds Per Side: 1
TimeLimit Per Round: 10 mins

-Player Options
Number of Lives: Unlimited
Respawn Delay: None
Max Health: Normal
Health Regeneration: Normal
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 6. Teams fielding fewer than 6 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:









***HardCore Ladders***

[+] MW2: NA - HardCore - 3v3 Search & Destroy Ladder

MW2: NA - HardCore - 3v3 Search & Destroy Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: Search & Destroy (SD)

-Gametype Setup
Number of Maps: 1
Total Number Of Rounds Per Map:24
How to Win: First to 13 points wins
Round Length: 2.5 mins
Bomb Timer: 60 secs
Plant Time: 5 secs
Defuse Time: 7.5 secs
Multi-Bomb: On
Score Limit: Unlimited
Round Switch: Every 4 rounds

-Player Options
Number of Lives: 1 Life
Respawn Delay: None
Max Health: Miniscule
Health Regeneration: None
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Enabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
3v3 - The number of players per team will be 3. The minimum number of players to legally play a match is 3. Teams fielding fewer than 3 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:








[+] MW2: NA - HardCore - 5v5 Search & Destroy Ladder

MW2: NA - HardCore - 5v5 Search & Destroy Ladder Overview

-Format:
Game: CoD: Modern Warfare 2
Game Version: 1
GameType: Search & Destroy (SD)

-Gametype Setup
Number of Maps: 1
Total Number Of Rounds Per Map:24
How to Win: First to 13 points wins
Round Length: 2.5 mins
Bomb Timer: 60 secs
Plant Time: 5 secs
Defuse Time: 7.5 secs
Multi-Bomb: On
Score Limit: Unlimited
Round Switch: Every 4 rounds

-Player Options
Number of Lives: 1 Life
Respawn Delay: None
Max Health: Miniscule
Health Regeneration: None
Killcam: Disabled

-Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

-Gameplay Options
Headshots Only: Disabled
Perks: Disabled
Killstreak Rewards: Disabled
HardCore Mode: Enabled
3rd Person: Disabled

-Attachments
203/Grenade Launcher: Off
HeartBeat Sensor: Off
Akimbo: Off
Thermal: Off
Rapid Fire: On
Silencer: On
Red Dot: On
Grip: On
ACOG: On
FMJ: On
Shotgun: Off
Holographic Sight: On
Extended Mags: On

-Equipment
Frag: On
Semtex: On
Throwing Knife: On
Tactical Insertion: Off
Blast Shield: Off
Claymore: Off
C4: Off

-Secondary
Machine Pistols: On
Shotguns: On
Handguns: On
Launchers: Off

-Special Grenades
Stun Nades: Off
Flash Nades: On
Smoke Nades: On

-Death Streaks
Copycat: On
Painkiller: off
Martydom: Off
Last Stand: Off

-Team Size:
5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains.

-Screenshot of Ingame Settings:










NOTE: Any player caught using an item that is labled 'off' in the rules will forfeit the match for their team.




↑Top


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Supported GameTypes

-Definition of Gametype(s)/Settings:
Below is a list of each Gametype that is played for TWL Modern Warfare 2. Click the relevant link below to view the specific details of Basic Objective, Match Setup, Scoring, Host Settings, Determining the Winning Team, Over-Time, and any Special Notes relevant to the GameType.



[+] Capture the Flag

Capture the Flag

-Basic Objective:
The basic objective for both teams is to capture as many enemy flags as possible.

-Match Setup:
Match is played out over (2) 10 Minute halves. Teams will swap sides during the half-time period.

-Scoring:
Points are awarded for Capturing the enemy's flag.

-Determining the Winner:
The winner is the team with the most flag captures (points) combined from both halves.

-Hosting:
Defender will have hosting privileges for the first half of the match and the attacker will have hosting privileges for the 2nd half. If either defender/attacker fail to post hoster/password info 48hrs prior to match date/time then they lose the privilege of hosting. Teams will be required to provide at least 2 hosters 48hrs prior to match date/time in match comms in order to having hosting privileges. Teams may provide more than 2 hosters in match comms if they so desire.

The entire match can be played on 1 hoster if both teams agree to it.

-Over-Time:
In the event that the combined score ends up in a tie, then an Over-Time round will be played. Over-Time is played as a single 10 minute round. The team that captures the first flag in Over-Time wins the match. In Over-Time, the Defender has side choice & the Over-Time round must be played on the host where the 2nd round was completed. NO substitutions will be allowed in Overtime.

If the match is played out on 1 host and ends up in a tie, do not use the ingame OT. Hoster should restart the match and the above Over-Time rule applied.

The Over-Time map is Afghan.

-Demos:
Since WeGame has a 20 minute limit that a player can upload, it will be mandatory for players to make 4 seperate demos for all CTF matches, (1 every 5 minutes). All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.






[+] Demolition

Demolition

-Basic Objective:
The basic objective in the Demolition gametype is to destroy both weapon stashes.

-Match Setup:
Match is played out over a total of 7 rounds. Each lasts 2:30 minutes with an extra 2:30 minutes given if one weapon's stash is destroyed. Teams will switch sides every round.

-Scoring:
A team is awarded 1 point for each round that they win.

-Determining the Winner:
The match winner is determined as the first team to win 4 rounds.

-Hosting:
The defender & attacker will rotate hosting every 2 rounds. Defender has hosting privileges first. If either defender/attacker fail to post hoster/password info 48hrs prior to match date/time then they lose the privilege of hosting. Teams will be required to provide at least 2 hosters 48hrs prior to match date/time in match comms in order to having hosting privileges. Teams may provide more than 2 hosters in match comms if they so desire.

The entire match can be played on 1 hoster if both teams agree to it.

NOTE: Since the scorelimit is hardcoded to 2, hoster will need to hit "start game" if they are hosting any additional rounds they are hosting.

DO NOT USE THE INGAME OT

-Over-Time:
In the event that the match ends up in a tie, then an Over-Time round (1) will be played. The Over-Time round is setup the same as any of the other rounds. The Defender has side choice & the Over-Time round must be played on the host where the last round was played. NO substitutions will be allowed in Overtime.

-Demos:
Since WeGame has a 20 minute limit that a player can upload, it will be mandatory for players to make seperate demos for all Demolition matches. Players are REQUIRED to start a new demo after every 2 rounds. All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.






[+] Domination

Domination

-Basic Objective:
The basic objective for both teams is to cap and hold any or all of (3) flag locations. When a team caps all (3) locations, they are said to be 'Dominating' the opposing team.

-Match Setup:
Match is played out over (2) 10 Minute halves. Teams will swap sides during the half-time period.

-Scoring:
Points are awarded for Capturing and Holding any of the (3) Flag Locations. When any team is 'Dominating' the other team (holding all (3) Locations), they are awarded an additional 20 points for every 25 seconds of Domination.

-Determining the Winner:
The winner of the match is determined as the team with the highest score combined from both halves.

-Hosting:
Defender will have hosting privileges for the first half of the match and the attacker will have hosting privileges for the 2nd half. If either defender/attacker fail to post hoster/password info 48hrs prior to match date/time then they lose the privilege of hosting. Teams will be required to provide at least 2 hosters 48hrs prior to match date/time in match comms in order to having hosting privileges. Teams may provide more than 2 hosters in match comms if they so desire.

The entire match can be played on 1 hoster if both teams agree to it.

-Over-Time:
In the event that the combined score ends up in a tie, then an Over-Time round will be played. Over-Time is played as a single 10 minute round. The overall match winner is determined as the team with the highest combined score including the Over-Time round. In Over-Time, the Defender has side choice & the Over-Time round must be played on the host where the 2nd round was completed. NO substitutions will be allowed in Overtime.

DO NOT USE THE INGAME OT

-Demos:
Since WeGame has a 20 minute limit that a player can upload, it will be mandatory for players to make 4 seperate demos for all Domination matches (1 every 5 minutes). All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.







[+] Search and Destroy

Search and Destroy

-Basic Objective:
The basic objective in the Search and Destroy gametype is to either Destroy (offensive team) or Defend (defensive team) a stash of weapons. Each round has 2 stashes of weapons. The offensive team must destroy any one of these.

-Match Setup:
The Match is played out over 24 rounds. Each round lasts for 2:30 minutes. Teams will switch sides every 4 rounds. When a player dies, there is no respawning.

-Scoring:
A team is awarded 1 point for each round that they win. The offense team wins the round if they either eliminate the entire defense team, or destroy the Weapons Stash. The defense team wins if they either eliminate the entire offense team, stop the offense team from planting the Weapons Stash, or defuse the bomb at the Weapons Stash.

-Determining the Winner:
The match winner is determined as the first team to win 13 rounds.

-Hosting:
The defender & attacker will rotate hosting every 12 rounds. Defender has hosting privileges first. The team to win 13 rounds first wins the match. If either defender/attacker fail to post hoster/password info 48hrs prior to match date/time then they lose the privilege of hosting. Teams will be required to provide at least 2 hosters 48hrs prior to match date/time in match comms in order to having hosting privileges. Teams may provide more than 2 hosters in match comms if they so desire. If the match ends in a tie then please see the SD Over-Time rule.

The entire match can be played on 1 hoster if both teams agree to it but botht eams will need to jump out to the lobby after the 12th round and the game restarted so that substitutions can be made.

-Over-Time:
In the event that the match ends up in a 12-12 tie, then a 25th round Over-Time will be played. The Over-Time round is setup the same as any of the other rounds. The Defender has side choice & the Over-Time round must be played on the host where the 20th round was played. NO substitutions will be allowed in Overtime.

DO NOT USE THE INGAME OT

-Demos:
Since WeGame has a 20 minute limit that a player can upload, it will be mandatory for players to make seperate demos for all Search & Destroy matches. Players are REQUIRED to start a new demo every 3 rounds. All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.




Search & Destroy HARDCORE Ladder Settings:






[+] Team DeathMatch

Team DeathMatch

-Basic Objective:
The basic objective, for both teams is to kill members of the other team more often than they kill you.

-Match Setup:
Each match is played out over (2) 10:00 minute halves, across (2) maps.

-Scoring:
A team is awarded 10 points each time a player of their team gets a kill on a player from the other team.

-Determining the Winner:
The winning team is determined as the team with the highest combined score from both halves of both maps.

-Hosting:
Defender will have hosting privileges for the first map of the match and the attacker will have hosting privileges for the 2nd map. If either defender/attacker fail to post hoster/password info 48hrs prior to match date/time then they lose the privilege of hosting. Teams will be required to provide at least 2 hosters 48hrs prior to match date/time in match comms in order to having hosting privileges. Teams may provide more than 2 hosters in match comms if they so desire.

The entire match can be played on 1 hoster if both teams agree to it.

-Over-Time:
If, after both maps are played, the score is tied between the two teams, then a third map wil be played. The Over-Time map is Afghan. The time limit will be 10 minutes, playing only 1 round. The higher scoring team wins the match. NO substitutions will be allowed in Overtime & the Defender has side choice. To report the scores in OT, simply add the OT scores to the final score of the 2nd map. The overtime round will be played on the host where the 2nd map was played.

DO NOT USE THE INGAME OT

-Demos:
Since WeGame has a 20 minute limit that a player can upload, it will be mandatory for players to make at least 4 seperate demos, 1 for each half or 1 demo every 5 minutes for all TDM matches. All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.








-Riot Shields:
There will be only (1) riot shield per team which also includes if a player picks up a riot shield off the ground. Any team caught using more than 1 riot shield will automatically forfeit the match and other penalties could be applied. Captains make your players aware of this.

-Launchers:
Launchers at this time will not be allowed. Any player caught using a launcher will forfeit the match for their team.

-Stun Grenades:
Stun grenades at this time are no longer allowed. Any player caught using them will forfeit the match for their team.

-Pre-Match/Hosting Stability:
Once both teams are in the lobby and ready to go the hoster will start the pre-match (sameway as you would start a regular match). Players join their appropriate sides and for 5 minutes see how good/stable/bad their connection is to the hoster. For the hoster to be deemed ineligible, there has to be serious issues with the hoster's connection however we all know that IWNET/p2p does produce lag for some but that doesn't necessarily mean that the hoster is automatically disqualified. For example, if everyone is experiencing severe lag issues, connection issues, or the majority of players have 2 bars or less than those could be grounds to try a new host. If a team only posts 1 hoster and that hoster has hosting issues then hosting dutings would fall onto the opposing team as long as they posted their info per TWL rules.

Once everything has been checked out and their are no issues then all players will jump back into the lobby and the hoster will restart the match.

Each specific gametype has detailed information on hosting matches in reference to maps, halves, or rounds

-Substitutions:
Due to the nature of the p2p, it is possible for players to be disconnected or dropped from a game. Should this happen, you may substitute an eligible player to fill the spot or allow the dropped player to rejoin. Once reconnected, the player must join their respective team immediately. Anyone sitting in spectator for over 5 seconds will be considered observing and risk their team forfeiting the match.

Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new maps or during halftime. All substitutions must be made during the Lobby period, before the match resumes. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings."

If remaining on the same host, teams have 5 mins to bring in a substitution.

Due to restrictions in the game, MW2 STEAM ID's cannot be verified in the lobby. Any team making substitutions deemed to be illegal during the MW2 STEAM ID check at the end of the match will automatically forfeit the match and other peanlties can be applied to the offending team.







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Xray Anti-Cheat Client

XRAY IS REQUIRED TO BE USED BY ALL PLAYERS IN OFFICIAL MW2 TWL MATCHES.

-What is XAC
X-ray Anti-Cheat is a program designed to catch and eliminate cheaters in online games. X-ray is a client-side application, running on your machine and offering protection to you and your team-mates in online leagues and tournaments. It allows you to check for cheaters in any match you have played by viewing screenshots of their matches on xraygaming.com.

CLICK HERE for a step by step tutorial on how-to setup Xray.

-XAC Ingame ID (Centra GUID)
Each player is required to add their Centra (XRay Gaming) guid to their TeamWarfare profile. Goto My Profile on XRay Gaming (you must be logged into XRayGaming.com and the top right corner it shows your GUID (40 digits).

To add the XAC Ingame ID simply go to: Account Maintenance --> Profile --> Click "add another id" --> select the XAC Ingame ID from the drop down box. Please note that the entire 40 digit CENTRA GUID is required to be entered as your XAC Ingame ID on your account here at TWL.


-General Info
The anti-cheat uses state of the art methods for taking screenshots and has other background scans to help for when screenshots are inconclusive. The screenshot code even works on Vista for nearly all games it supports. Screenshots are taken whilst the Anti-Cheat and your game are both open and then stored on your PC. As soon as your game is detected to have been closed, the client will upload your screenshots. Should you tamper with or delete the screenshots the Anti-Cheat can no-longer be used. Should your computer crash at the end of your game, your screenshots will simply be uploaded next time the Anti-Cheat is opened. It cannot be used again until all your screenshots have been uploaded.

When you are playing a game with X-ray Anti-Cheat loaded it will periodically take screenshots. These images are then uploaded to our web-site where you can look through not only yours but everyone else's as well.

All screenshots will be reviewed by a group of trusted administrators, however to help us go through the screenshots faster you can report suspicious screenshots to our administrators for immediate processing.

-Xray Screenshots
Players are required to upload their xray screenshots at the end of the match when the prompted to by the Xray AC Client. Failure to do so will result in penalties being handed out. Please allow 15-20 mins for them to show up on a players profile. If their is an issue with the xray screenshots, please contact an admin via IRC.

Penalties for failing to run xray or upload screenshots are:


1st Offense - 15-day suspension, forfeiture of match.


2nd Offense - 30-day suspension. Team forfeits match. Team dropped 25% rung loss.


3rd Offense - 60-day suspension. Team forfeits match. Team dropped to bottom of ladder.


4th Offense - Player banned from TeamWarfare. Team disbanded.



NOTE:Tampering or deleting screenshots will have severe consequences for you & your team

Support & Issues
Support issues are handled by XRay Gaming

The biggest issue I have seen is the date/time on computers not being correct. You need to check and make sure the DATE as well as the TIME is correct in windows and if the issue still occurs you will need to check the BIOS date and time.

For instructions on checking the date and time please contact the manufacturer of your computer.


-Xray XAC ID Checker Tool:
-Click the red "XAC ID Check" to go the Xray ID checker.

Xray XAC ID Check





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WeGame Demo Recorder

WeGame IS REQUIRED FOR ALL TWL MATCHES

-WeGame Demo Recorder:
WeGame Demo Recorder is a 3rd party recorder we have deemed required to be used for all TWL MW2 Matches. WeGame was the only program we came across that had the least effect on a players gaming experience. Now this program is new to us as it is to you all so we might not know the answers for all support questions.


-WeGame Ingame ID: (WeGame Username)
Each player is required to add their WeGame Username to their TeamWarfare profile.

To add the WeGame ID simply go to: Account Maintenance --> Profile --> Click "add another id" --> select the WeGame ID from the drop down box. Please note that the WeGame Username is required to be entered as your WeGame ID on your account here at TWL. An example can be found Here

-Recording:
WeGame has a size limitation that can be uploaded to their site and since files can become big we are requiring players to keep demos small. You ask how, well its easy. Simply use the 'hotkey' to start/stop your demos. Players will have several small demos during a course of a match.
Until they implement a record feature in MW2 this what we make do.

PLAYERS ARE REQUIRED TO KEEP THEIR DEMOS FOR 48HRS AFTER A MATCH

NOTE: Be advised that the only time you need to upload a demo is if its for a dispute or if an admin requests it.

-Penalties for failing to Record/Upload Demos:


1st Offense - 30-day Suspension, forfeiture of match
2nd Offense - 60-day Suspension, forfeiture of match, Team dropped 10% ladder rungs
3rd Offense - 90-day Suspension, forfeiture of match, Team dropped 25% ladder rungs
4th Offense - Player BANNED from TWL, team disbanded

Any player caught editing demos will be permanently banned from TeamWarfare League

-Gametype Demo Recording Guidelines:
Since WeGame has a 20 minute limit that a player can upload and to keep file sizes small, players should use the following guidlines:

CTF:
It will be mandatory for players to make 4 seperate demos for all CTF matches, (1 every 5 minutes to keep the size down). All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.

Demolition:
It will be mandatory for players to make seperate demos for all Demolition matches. Players are REQUIRED to start a new demo after every 2 rounds. All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.

Domination:
It will be mandatory for players to make 4 seperate demos for all Domination matches (1 every 5 minutes). All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.

Search & Destroy:
It will be mandatory for players to make seperate demos for all Search & Destroy matches. Players are REQUIRED to start a new demo every 3 rounds. All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.

TDM:
It will be mandatory for players to make 4 seperate demos, 1 for each half or 1 every 5 minutes for all TDM matches. All players have to do his F5 (default Wegame hot key) to start/stop their demo then just simply hit it again to start a new demo.



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Screenshots

-Screenshots-

Screenshots are required to be taken only by the WeGame screenshot feature. Please see the WeGame tutorial for setup specifics.

Screenshots cant be taken while WeGame is recording a demo (feature they are working on in a future release), so players will need to stop their demo via their hotkey, take the screenshot, and restart their demo. It may sound cmplicated but it isnt can be done quickly by pushing 2 buttons. Just remember to restart your demo after you take a screenshot

WeGame screenshots will be the only official screenshots excepted for a dispute.

Team captains are REQUIRED to take screenshots of the following:



Players in the lobby including any substitutions,

match score at half as well as the final score,

screenshot of all players ingame, and

other revelant screenhots


Any player caught editing screenshots will be permanently banned from TeamWarfare League

Any match dispute or smurfing accusation will be dependant on these screenshots. Failure to provide these screenshots will result in the dispute being dismissed and possible penalties against the offending team. It never hurts to take to many screenshots.


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Important Info

-Player Eligibility:
There are (3) requirements for player(s) to be eligible to participate in any ladder match. First, all Players must be registered on their team's roster prior to the Challenged Date of the match to be able to play. Leniency is given for people that sign up on the same day. Secondly, all player(s) must have a valid MW2 STEAM ID, XAC Ingame ID (Xray ID), and their WeGame ID listed on their profile no less than 24 hour prior to match start time. Exceptions may be agreed upon in Match Comms by the opposing team prior to match start.

-Post Match Checks:
Teams have 1 hour to either report match results or dispute the match. Its advised that teams take this time to check MW2 STEAM ID's, Xray ID's, and xray screenshots (please allow 15-20 mins for them to appear on a players account).

-Server Setup:

Open your game.


Hit “play”

Hit “private match”

Hit “game setup”


Now you will see 4 setting options

“change map” (Select map that has been chosen)

“change game mode” (Select the gametype)

“game rules” (see TWL approved setup above under the appropriate gametype)

“change password”(Located in match comms 48hrs before match time)


Now you are ready to "Invite" players to your party. Once all players are present in the lobby only then the match can start. All players are to remain in the lobby until its time to start.


-NAT Types:
In order to play matches it's advised that you have the NAT type on 'Open'. If it is on 'Strict' you may not be able to play in some games. To set it to 'Open', you have to open your UPnP port on your router. However, doing this is your own choice, but if you can't connect to a host due to this problem, it's your own fault and not the host's.



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Anti-Smurphing Measures

-Checking MW2 STEAM ID's:

Open the Steam In-Game Client by pushing SHIFT + TAB. Click 'Players' and select 'Previous Games'. Now click on each player's Steam Page link and copy down their MW2 STEAM ID. Now go verify it to the opposing team's roster.

If an ineligible player is found to have played in the match, then the team that the ineligible player played for will automatically receive a forfeit. A dispute should be submitted along with screenshots as proof.

Teams will be allowed to verify MW2 STEAM ID'S at the end of the match during the 1 hour time frame when they have the option to report or dispute.

-Anti-Smurphing Measures

Prior to match start/halftime, team captains are required to take a "Screenshot" in game showing all players that will be playing the match. Xfire or WeGame screenshots are acceptable for this.

-Example of Command usage for Team Captain(s):
The default "Hotkey" for Wegame Screenshots is "F4"

The default "Hotkey" for Xfire Screenshots is "Scroll lock + S"

A second screenshot must be taken at the end of the match.

This screenshot is to be held no less than forty-eight (4Cool hours time. In the event of a dispute, this screenshot must be submitted to the TeamWarfare Administration.

Failure to produce this screenshot will result in :



First Offense - 14-day suspension of any captains and/or the founder present in the match and forfeiture of the match.
Second Offense - 30-day suspension of any captains and/or the founder present in the match, and forfeiture of the match.
Third Offense - Team removed from the ladder/league, 60-day suspension of any captains or founder in the match, and forfeiture of the match.



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Contacting an Admin

-IRC Channel Info:


Server: irc.Gamesurge.net


Channel: #twl_cod
This channel is open to all of the Call of Duty TeamWarfare Public Community. TWL CoD Series Admins are usually logged in for several hours each night to help resolve any issues that you may have while competing on the TWL MW2 Ladders. The majority of all disputes that are submitted could of been resolved if a member of the team had logged in to the IRC and requested an Admin to join the match. We encourage the community to take advantage of this by logging in and typing !admin in the lobby. This is what we are here for, to help, to help you.

If you do not have an IRC client downloaded you can still contact an admin if your browser supports java.

How to access TWL IRC from the TWL website.

1. Put your cursor on "operations" on the site menu
2. Select "Site Support"
3. Enter a desired user name (suggest your TWL name)
4. In the "Select Channel" drop down select "Call of Duty Series"
5. Hit "Log in"
6. Once it loads up type !admin cod4 to page an admin.

-TWL MW2 Admin Contacts:
A complete listing of Teamwarfare's Call of Duty Admin Staff can be found by clicking [HERE].


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Team Rosters

-Joining a Ladder:
If you would like to join MW2 Ladder competition with TeamWafare then please follow these steps.

Log in under your registered Account.

Under the top left hand corner of the site select your name.

Scroll down to "Account Maintenance" tab.

When the menu expands highlight and select "Register Team."

Fill out as much information about your team as possible.

Once team is registered you should be redirected to your new TWL team homepage.

In the middle of the screen you will see a panel labeled "Team Administration"

Click on "Join New Competition".

Look for the drop box labeled "Join A Rung Based Ladder With <yourteamname>."

Select the Modern Warfare 2you want to join from the drop down menu.

Congratulations you have successfully added your team to TeamWarafare competition. GoodLuck!.
-Account/Team Deletion:
If you would like your account or team removed from TeamWarfare please visit Site Support & Member Services and follow the instruction on this thread [HERE].

-Team Name Change:
If you would like to request a name change for your team then please visit Site Support & Member Services and follow the instruction on this thread [HERE].

See "Supported Gametypes:" and click on your team's League for specific details of team sizes.

-Captains:
A team can have as many captains on a roster or playing in a match however only 2 captains are aloud to represent their team while talking via global comms while in the lobby.

-Spectators:
The only spectators that will be allowed to watch a match are those authorized by TWL. TeamWarfare reserves the right to observe any TWL match without notification or approval. The Admin's identity can be verified by confirming their CoD MW2 GUID by clicking [HERE], or by contacting them on IRC during the match in #twl_cod on Gamesurge. Any attempt to impersonate a TeamWarfare admin will result in a permanent site ban & forfeiture of match.

-Player Names:
Players are required to use the name they are registered with here at TWL while in an official match. This will make it easier for teams to check MW2 STEAM ID's. Penalties could be applied to teams & players if players fail to use the correct name.

Examples:
If you are registered as TotalCarnage and a member of Team HiFi then you should show up as |HiFi|TotalCarnage.

If you are registered as |HiFi|TotalCarange and a member of the Team |HiFi| then you should show up as |HiFi|TotalCarange.

The use of completely different names or names with ASCII text is not permitted and will result in the ineligibility of the player for the match. It is understood by TWL that some players have had to add special characters or numbers after their name to register. Please use common sense when determining who players are. The player may resume to play in the match once the player has changed their name to the correct registered name. Should you have a any questions and/or concerns, please contact an Admin.

-Requesting Name Change:
If you would like to request a name change for profile then please follow these steps.

Under the top left hand corner of the site select your name.

Scroll down to "Account Maintenance" tab.

When the menu expands highlight and select "Request Name Change."

Read the instructions and sumbit your request.


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Match Communication

-Match Comms:
ALL match communications MUST go through the Teamwarfare Match Communication system. This can be which can be accessed by team Founders and Captains via the Admin Panel link in the Team Administration section of their team's page. Issues discussed in Match Comms should be Host & backup host name from each team, passwords, map changes, scheduling times, or any other relevant match specific information.

NOTE: TWL Admins use the Match Communication system when verifying information regarding disputes and general match iquiries. If teams have not communicated in Match Comms, any disputes relating match specific issues, other then cheating or smurfing, may be summarily dismissed by an admin because of an inability to validate such problems.

-Exchanging Host's names and Password:
Each team will be required to provide 2 host names (1 primary, 1 secondary/backup) and password in comms. Any host name not posted 48-hours before the match time will be considered ineligible. If the defender fails to provide host information 48 hours prior to the start of the match, they forfiet the right of server selection. In the event neither team posts host info 48-hours before match time, the match will be rescheduled and completed within three days or both teams can agree to kill the match. Rescheduled matches not completed in three days will be killed. In case of a host-migration, the match will continue once the migration is completed. Please be sure to pay attention to the score (take a screenshot)) in case of a host migration related issue.

-Server Selection:
The Defending team has host selection for the first half, and the Attacking team has host selection for the second half. In the event of Overtime, please see the "Definition of Gametype(s) Section" and click on your specific gametype. Teams may agree to play on one server. If the server does not qualify for reasons such as setup or latency conflict, then it may not be used unless both teams agree.



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Captain's Responsibility

-TWL Website:
Team Warfare does utilize an auto-mailer system. The purpose of the auto-mailer is to alert Team Captains of any updates to their team, most commonly Challenges. This system, however, is not always reliable as the only method of notification. As well, the auto-mail does not alert Team Captains of updates such as Rules Updates, PAM Updates, Important Forum Threads, Match Comms, etc.
It is because of this, that we ask that all Team Captains check the TWL Website at least once daily. A simple 5 to 10 minute visit to the website will give you the chance to check the status of any matches that your team has pending, any new challenges, as well as check the forums for any other important updates.

-Accepting the Match:
To challenge a team you must log into your team's Admin panel, also see Ladder Movement. If you are challenging a team you are considered the Attacker of the match. The team being Attacked is referenced as the Defending team. Once attacked the Defending team has 48hrs to respond to the challenge of the Attackers by selecting two different dates and two different times for the Attacking team to select from. Also note that some Ladders may require additional selections such as maps and/or side selection.

Failure to accept the match within 48hrs will result in the following consequence.

Consequence - Defender's forfeit match. Dropped 10 Ladder rungs. Attacker takes Defender's rung.
Note: Forfeit will NOT include a loss on the record of the team, nor will the other team gain a win on their record.

-Confirming the Match:
Once the Defender has offered the dates and times the Attacking team will have 48hrs to confirm one of the two offers by the Defending team. Also note that some Ladders may require additional selections such as maps and/or side selection.

Failure to confirm the match 48hrs after it was accepted will result in the following consequence.

Consequence - Attacker's forfeit match. Dropped 10 Ladder rungs.
Note: Forfeit will NOT include a loss on the record of the team, nor will the other team gain a win on their record.

Teams that have these consequences applied will be notified by the auto mailer system. The TWL System monitors and flags all matches in violation. A llama is added each time to the team that violates the Match Acceptance process. Teams that receive 3 or more llama's in a row will be removed from the Ladder.

-Eligibility for Match:
There are (3) requirements for player(s) to be eligible to participate in any ladder match. First, all Players must be registered on their team's roster prior to the Challenged Date of the match to be able to play. Leniency is given for people that sign up on the same day. Secondly, all player(s) must have a valid MW2 STEAM ID, XAC Ingame ID (Xray ID), and WeGame ID listed on their profile no less than 24 hour prior to match start time. Exceptions may be agreed upon in Match Comms by the opposing team prior to match start.

-Roster checks:
It is the Captain's responsibility to check their opponents roster before the match begins. Should the Captain ignore this and play the match then you are authorizing the player to play in the match.

-Half-Time Substitution:
There will be allowed a 10 minute break in between halves. Teams that substitute players at the half must have the substitute join immediately.

-Status Screenshot:
When smurphing accusations, or anything tied to player identity are brought up in a dispute the Admin must verify who played in the match. Captains need to be able to provide the screenshot upon request.


-Screenshots of the Score:
Periodically you may need an Admin to finish the match results. Every Admin must be able to verify the scores in order to report the match as completed. It is the Captains responsibility from both teams to take screenshots at the end of each half so that the score can be verified. If screenshots were not taken then you made need to watch your demo to get them. Without screenshots, regardless of the match outcome, the match may be canceled.


-Reporting the Match Results:
At the end of the match, the winning teams needs to post the final score in Match Comms. This establishes and records the Match End Time. From this point, the Team Captain(s) of the losing team have two options when reporting the match results.

Report Match Results

Dispute Match
Team Captains of the losing team must report the match results or dispute the match no later than (1) hour after the match's completion. This can be done from the Admin Panel for the Modern Warfare 2 Ladder. Failure to do so will result in the following consequence. There will be No Exceptions to this rule. Just because the Winning team has posted the match score in comms does NOT exclude the losing team from reporting the final match score.
1st Offense - Team dropped 10% of the total rungs on the Ladder.
2nd Offense - Team dropped to the bottom of the Ladder.
3rd Offense - Team will be removed from the Ladder.
Although there is no exception please refer to the below subcategory labeled "-Disputes for Cheating Format." It has been recognized and is understood that (1) hour is not enough time to collect all of the evidence needed to submit your case. If you are submitting a Cheating Dispute you MUST report the match as a dispute within the (1) hour time limit. Simply provide a brief summary of why you feel the other team has cheated and state in your dispute that you will have the rest of the information needed as shown below in the example sent to codacteam@teamwarfare.com within 24hrs. of your initial dispute claim. Failure to do this will result in the dispute being rejected and the above consequence will be applied as a penalty. For all other disputes, see "Filing a Dispute".

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Match Start

-Definition of "Match Time":
The CoD Modern Warfare 2 Administration defines "Match Time" as the time when a player enters the lobby to play a sanctioned match, until they leave. Therefore, any rules/obligations that are defined as being valid during "match time" or "in match", are understood to be valid during the actual match play time, any warmup (pre-match) time, Half-Time, host Switching, or any other variation thereof. If your team is on a server, expecting that a match is to take place, then you are considered in "match time".

-Match Start Time:
All players should be online and in the lobby on time. All members of each team need to be in the lobby and ready to play no later than 15 minutes after the time the match is supposed to start. The offending team will forfeit.

-Bar/Ping Discrepancy:

-Host Stability:
A host may be deemed unstable if multiple members from both teams are experiencing issues with the hoster.

-Authorized Communication:
Two captains from each team will be designated to communicate prior to the match starting and between rounds. No other "global" communication is permitted, however, Good Game or Good Luck prior to and after matches is acceptable. Team Captains ARE responsible for the actions of their team members during matches.

-Player Conduct:
The following guidelines are to be adherred to by all players in any given match:


Outside of friendly comments ("good game", "good half", "well played", etc.), only 2 Captains per team should engage in global text communication, and only to discuss match stipulations. See -Authorized Communication section above.

At no time should any player except the Captains from each team use global voice chat in the lobby or game unless its to say good game or good luck (this includes "vsay" and VOIP).

At no time should any player use profanity or any type. This includes racial, gender, and/or religious slurs; bashing players of the opposing team; bashing TWL as a whole, or any staff members.
Any player/team in violation of the above guidelines, will be punished based on the severity of the offense. Punishment can range from loss of round, suspension of player(s), suspension of captain(s), forfeit of match, or loss of ladder rung. Unsportsmanlike Conduct disputes will be evaluated by Admin(s) on a case by case basis.

-Pre-Match:
Once both teams are in the lobby and ready to go the hoster will start the pre-match (sameway as you would start a regular match). Players join their appropriate sides and for 5 minutes see how good/stable/bad their connection is to the hoster. For the hoster to be deemed ineligible, there has to be serious issues with the hoster's connection however we all know that IWNET/p2p does produce lag for some but that doesn't necessarily mean that the hoster is automatically disqualified. For example, if everyone is experiencing severe lag issues, connection issues, or the majority of players have 2 bars or less than those could be grounds to try a new host. If a team only posts 1 hoster and that hoster has hosting issues then hosting dutings would fall onto the opposing team as long as they posted their info per TWL rules.

Once everything has been checked out and their are no issues then all players will jump back into the lobby and the hoster will restart the match.

-Lobby/Match Start:
Host team will invite the Captain/Founder of the opposing team, the opposing team's players can then join the lobby via their captain. Once in the lobby, only 2 captains can communicate using the in-game voice chat feature. After both teams have been added to the lobby and after both captains verbally agree to start the match, teams join thier appropriate sides and the match will begin. The match is considered 'live' as soon as the map loads and teams join their respective sides.

If a team has a problem or concern before or during a match, then a Captain of the team needs to come to the IRC and get an Admin before starting the match, or during halftime. Under no circumstances should any team ever leave during a half or round while the match is "Live." A team to do this will subject themselves to forfeiting the match.

If a team has a problem or concern before or during a match,then a Captain of the team needs to come to the IRC and get an Admin before starting the match, or during halftime. Under no circumstances should any team ever leave during a half or round while the match is "Live." A team to do this will subject themselves to forfeiting the match.

-Immunity:
The winning team is given 1 hour of immunity after the match has been reported so that they may challenge up the Ladder without worrying about being challenged by a team with less rank.
The team that did not win the match cannot challenge up the Ladder for 24hrs. The team has no immunity and can be challenged during the 24hr wait period. Lastly the team cannot challenge the same team they just played no less than 7 days from the time of the match.

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Filing a Dispute

-Admin Requests for Disputes:
-Just a reminder that failure to turn any requested material within the given timelimit may result in penalties.

-Disputes for Cheating Format:
You may not submit a cheating dispute if your team cannot provide demos of each player who played in the match on your team. You may submit a complaint to the TWL CoD AC Team in order to continue Anti-Cheat efforts however as far as the match goes it must be reported. If your team can provide all demos and you feel your opponent was cheating during your match, you must do the following to file a valid cheating dispute.


If you feel that the opposing team cheated in any way, you MUST file a cheating dispute within 1 hour of match completion. If a dispute is not filed within 1 hour, then the other team has the option of filing a dispute for not reporting match result.
Once a dispute has been filed, the disputing team has 24 hours to provide evidence of their accusation. Teams should use this time to talk to teammates, review their own demos, and cool off from the match.
Evidence must be provided based on the template given below.
If you have filed a dispute and, after reviewing your demos, you want to retract your dispute, then you MUST post in match comms AND send an email to Reaper AT teamwarfare DOT com, stating that you are withdrawing your dispute.
Any team who does not provide evidence of a cheating accusation without formally withdrawing their dispute will be penalized for filing a Frivilous Dispute.You need to have reasonable evidence to file charges. A text file with information regarding times and pla
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-(HB)-sPorNe



Joined: 08 Jun 2007
Posts: 135
Location: Wika wika wichitaaaa

PostPosted: Tue Feb 09, 2010 4:54 am    Post subject: Reply with quote

Holy crap I didn't know they had a ladder. ANYONE ELSE INTERESTED?
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Psilocybe



Joined: 27 Feb 2010
Posts: 1

PostPosted: Sat Feb 27, 2010 1:58 pm    Post subject: Reply with quote

I'm in Shocked
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